The Geomancer’s ability, Trap, is an Earth element ability that applies Stop to a monster and inflicts damage.
Use them whenever you expect a damaging attack or as often as possible against lesser enemies. When Jump is used the Dragoon jumps high into the air, allowing them to avoid all attack before inflicting damage to the desired target. The traditional Dragoon ability returns in Final Fantasy Explorers and acts exactly the same as it always has. Be careful if you’re currently getting attacked as this can lead to a quick death when used at the wrong time. It also steals the physical attack and defense of the enemy, which can be a huge benefit to the Dark Knight. If you have a good healer or tank, you should use this ability often. The Darkness ability sacrifices health of the Dark Knight in exchange for higher attack power. This is an important ability to use if you’re getting attacked by an enemy to prevent damage and should be used often in combat situations. Blue MageĮvery 10 seconds you can enter the Premeditation stance that allows the Blue Mage to nullify an attack, while increasing their physical attack and magical recovery. This can be extremely helpful if your party is in trouble, but it uses a lot of resources so plan your defense accordingly. The barrier lasts until its durability drops to zero, which is determined by the maximum amount of AP your Black Mage has. It costs 300 AP and has a 60 second cooldown, but it creates a barrier that nullifies all damage. This unique ability should only be used in dire situations. If Tame kills the monster they will always drop an atmalith, so try to time the ability so it’s the last hit in order to guarantee the atmalith drop. These allow you to create a monster pet that will assist you in battle. BeastmasterĮvery 15 seconds you can use Tame, which increases the chances a monster will drop atmalith. With so many different options, you should be using this ability every 40 seconds when it becomes available. Hold down the button to charge the ability and access the Bard’s song selection to determine which effect you want at the desired time. The Bard has a wide array of songs available that each have different effects on the party. This is especially useful for rare items or items that you have a limited supply in your inventory. It can only be used once every 180 seconds, but for a 5-second period it allows you to use items without depleting your inventory. The Alchemist unique ability should only be used when you have a few great items that you’re ready to use on your party.